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NAMERACE.DOC
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1992-09-06
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(1.0) INTRO
I have added to the game a way of changing the names of all 11
of the game's races to fit your personal tastes.
When you run NAMERACE.EXE the data file RACE.NM is loaded
to allow you to edit all the race names and save them to the
hard drive.
Each race has three name forms:
The Long Name Form ( up to 30 characters )
Example: The Lizard Alliance of Planets
Usage: We Are "The Lizard Alliance of Planets"!
The Plural Name Form ( up to 20 characters )
Example: The Lizards
Usage: Captain! Incoming message from "The Lizards"!
The Adjective Form ( up to 12 characters )
Example: Lizard
Usage: Scanners show that object to be a "Lizard" ship!
(1.1) THE HOST
The HOST.EXE program reads the data file RACE.NM to figure out
what to call the 11 different races when sending messages.
The race names that are used in the messages are completely dependent
on the RACE.NM data file in the Host directory and NOT on the
RACE.NM data files in any remote player's directory.
Only the person Hosting the game has the power to change the
race names that appear in the messages.
(1.2) THE REMOTE PLAYER
You may change the names of the races on your machine, but
it will only effect your local game. Outgoing messages only pass
player numbers and not player names in the message header.
EXAMPLE: "Bob" who is player number 2 is being really mean
to you, so you rename his race to be "Bob's Boneheads!".
Your local game will from then on refer to ships belonging
to Bob to be "Bonehead!" ships! When you send a message the
message will read "TO: Bob's Boneheads!", but when Bob
gets the message next turn the Host will have changed the
header to read what ever the Host RACE.NM file is set to,
such as "TO: The Lizards"
(1.3) A LOCAL GAME
( games that are being played on one computer in one directory )
Whatever you set the names to be that will be the name used
used everywhere.
(2.0) BBS SYSOPS
When you start up a game you can ask all the players what
name they would like to use for their race. You can then
run NAMERACE.EXE to input all the race names.
The HOST.EXE program will then use the player's name
choices when sending messages to the players.
If you change the RACE.NM file you should post the RACE.NM
file so that the players can download the race names being
used by the Host if they wish.
Players who download and use the Host's RACE.NM data file
will avoid confusion when reading their messages.
Leaving RACE.NM in it's default form may be the best way to
avoid confusion, but I'll leave all this up to you to sort out.